SceneWeaver manual

From a draft to a finished film.

Follow the current workflow, or find the tool you need. Start small, review each stage, and keep the takes that work.

Controls and generation availability depend on your plan and workspace. A local preview can differ from the live site. The written steps below describe the current interface; recorded examples show earlier versions.

What SceneWeaver is

Develop a vertical story, prepare its references, and assemble a film you can review and share.

SceneWeaver brings writing, visual references, image and video generation, editing and publishing into one project. Start with your own idea or a template, then review the story, characters, footage and final cut as you go.

The main workflow is Draft Script → Style & References → Shooting Script → Cast & Assets → Render → Publish. Render opens your saved work in the timeline editor. The episode selection matters: check it before writing, planning or rendering.

Review before generating

A reference library helps characters, locations and props recur across scenes. A Shooting plan turns the story into timed coverage. Both guide generation; neither guarantees matching identity, exact action or an error-free result.

Saving a production route or camera direction does not start generation. Review the credit quote when you choose a paid action. Changing earlier work can make a downstream plan outdated while keeping its saved plans and media available.

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Your first show

Choose a supplied story, borrow a world, or develop an original premise.

Open New project. Start from scratch leads to the premise wizard; From a template starts the template wizard. You can also browse the Templates catalogue first. After creation, the project opens in Draft Script. If navigation stalls after the project is created, use Open production workspace to enter the saved project.

Start with a template

Inspect a template's premise, cast, look, supplied references and any example films. Use template opens its creation wizard. Review the working title, look, production route and included material before choosing Create project.

A template may include a Draft and prepared Shooting plans. Readiness is specific to the selected Movie model and direction: a supplied Seedance plan is not automatically a Wan or H3 plan. H3 template creation requires its own validated Shooting plan; copying a prepared plan uses no generation credits. The creation summary identifies what is available and what still needs planning or generation.

The Blank worlds path borrows cast, locations, look and the world bible, with an empty first episode. It supplies no screenplay, scenes or shots; write or paste your own Draft before preparing Shooting.

Start from scratch

Enter a premise and choose a tone. You can add a working title, visual look and notes about the era, place or atmosphere. The length choices are Short (about 60 seconds), Standard (about three minutes), and Full episode (about seven minutes); these are writing targets, so review the resulting timing.

Choose how you intend to make the film and review the optional working cover. Create project develops the series bible, creates Episode 1 and takes you to its first Draft generation. Review its quote and progress; return to the saved project if something interrupts the handoff.

A practical first pass

  1. Read and save a short Draft with a clear beginning, change and ending.
  2. In Style & References, choose the production route, look and camera direction.
  3. Generate Shooting, then inspect its timing and the references in Cast & Assets.
  4. Make a preview, review the images or clips, and open the editor to refine the cut.
  5. Watch and listen to the finished export before sharing it from Publish.
Earlier recordings · one example
06The scratch path: premise, tone, length0:52

Earlier recording. Review the current New project controls and generation quote before creating your project.

Landscape cut
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Draft Script

Write, paste or generate the episode screenplay before planning coverage.

Write or bring an existing script

Select the episode you want to edit. The Draft screenplay is editable plain text: type directly or paste an existing screenplay into it, then choose Save. All episodes is an overview; select one episode to edit its canonical Draft.

Use INT./EXT. scene headings and put ALL-CAPS character cues on their own lines above dialogue. Separate action and dialogue clearly. Consistent character and location names help the later reference preparation identify what the story needs.

Generate and revise

Generate Ep opens the episode writing setup. Review its premise, tone, length and continuity choices before accepting generation. The Series bible holds the show's world and ongoing context. Later episodes can use earlier story context, but still need your continuity review.

Regenerate and the collapsed Rewrite options request another version. Review the credit confirmation and any impact on existing Shooting before replacing a Draft. Saved Draft revisions lets you load earlier text into the editor; Save applies that loaded version to the episode.

Wait for Saved before leaving. Unsaved text can be recovered in the current browser tab when recovery is available, but that is not a substitute for saving. If a conflict says the Draft changed elsewhere, copy the text you want to keep before using Reload saved Draft.

Move from story to coverage

Choose Style before generating Shooting. When a saved Draft changes, the affected Shooting plans may need an update. The status distinguishes work that has not started, an incomplete plan and an outdated plan; an earlier plan remains readable while you prepare its replacement.

If an earlier episode changed, a later episode may ask for a continuity review. Read its Draft and Shooting against the revised story, then use Mark reviewed when you have checked them.

Earlier recordings · one example
08Script: the screenplay is the source of truth0:57

Earlier recording. The current order is Draft, Style & References, then Shooting; review the written guide.

Landscape cut
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Style & References

Choose the production route, visual look and camera direction before Shooting.

Choose how to make the film

Style contains How would you like to make it? Choose Animatic for timed stills, Movie · H3 Max for opening-image-to-video sequences, Movie · Balanced for Wan 3.0, or Movie · Premium for Seedance 2.5. FLUX and Animate storyboard are currently hidden from new selections; projects already using them retain their saved choice. The choice saves to the project; access, availability and cost are checked when you generate.

Shooting and Render display the saved choice. Use Change in Style to change it. Changing the Movie model can require Update Shooting so the new plan fits the selected model. Existing plans, renders and earlier paid attempts keep their saved settings.

Select a visual look

Search the Visual look library and select a look to apply it to future reference and Movie generations. Add your own look lets you upload concept art to your account. Changing the selection keeps existing reference artwork and clips saved; it does not repaint them.

Looks span photographic, cinematic and illustrated treatments, including Paper Cut Theatre, Felt Miniatures, Pixel Adventure and Ink Wash Storybook. Available library items can vary. Judge the selected artwork itself as well as its description.

Known looks can show a recommended camera and editing direction. With no existing direction, or an unchanged recommendation from the previous look, choosing a look can adopt its recommendation. Customized saved directions and unsaved direction edits are preserved. Use recommended direction explicitly replaces the current direction, including unsaved edits.

Visual look gallery with Pixel Adventure selected and its Pixel Grid Staging direction applied
A local example: the selected visual look has a matching camera and editing recommendation. Your available looks may differ. Open the image to inspect it at full size.

Direct the camera and edit

Choose a Direction preset, then set Camera support, Movement energy and Shake intensity. Customize direction adds notes for capture format impression, lenses and framing, focus, editing rhythm, performance and sound. View full preset shows the underlying guidance. Save direction applies your changes to this project.

My saved directions stores reusable settings in your account. Save as my style creates that reusable copy; Load direction brings one into the form, and Save direction applies it to the project. Reset to preset defaults removes the current custom overrides.

Direction guides new Shooting coverage and Movie prompts. Saving does not spend credits, redraw images or change earlier clips. After changing direction, update Shooting before making a new Movie. Review any authored text and timing you want to retain before regenerating a plan.

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Shooting Script

Turn the saved Draft and direction into timed sequences and editorial shots.

Prepare and review the plan

After saving the Draft and choosing Style, use Generate Shooting. The action prepares the episode's reference descriptions and plans its scenes. Review the estimate and confirm before generation. Continue Shooting resumes an incomplete plan; Update Shooting refreshes work affected by changes.

A sequence is a continuous generated take that can contain several editorial shots. Review each scene's objective, sequence timing, framing, camera movement, action, dialogue, audio and transitions. Check that actions and speech fit naturally and that the cut tells the intended story.

Movie planning accounts for the selected Wan or Seedance route. Animate storyboard uses storyboard coverage: approve the stills and set H3's separate 5–15-second animation duration in its render settings. Selecting H3 does not automatically replan existing sequence timings for H3.

Edit without generating video

Edit Shooting opens the saved plan's text and shot timing. Save validates and applies those changes; it does not generate video. Save before rendering or leaving. Done closes editing after changes are saved, while Discard changes restores the saved form.

For a multi-shot sequence, Split into takes makes each shot its own sequence while retaining its timing and references. Save text edits first, then confirm the split. Existing videos and the preceding revision remain available; review continuity and the new Movie quote before rendering the separate takes.

Shooting revision history lets you inspect earlier plans. Open Edit Shooting, choose a revision and Load into editor, then Save to restore its text and timing. Loading replaces unsaved editor changes, so preserve anything you still need first.

Check the reference handoff

Continue to Cast & Assets to review the characters, appearance variants, locations and props the episode uses. Preparing reference descriptions and generating their images are separate steps. Opening Cast & Assets alone does not prepare a new Shooting plan or generate images.

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Cast & Assets

Choose or generate the visual references used throughout the episode.

Cast & Assets shows the prepared reference catalogue, including references used by the selected episode's Draft and Shooting. Characters, locations and props share assignments wherever that reference reappears. Check the episode scope before making changes.

Open a reference to choose library artwork, upload an image or generate a new one. Names and identities come from the story; stable construction descriptions can be reviewed and edited. Character appearance variants use their canonical character image to guide identity.

Fill gaps deliberately

Generate missing quotes a batch for unfilled references and leaves existing assigned images in place. Regenerate all replaces the reference assignments in the current view after confirmation; the earlier images remain in your private library. Review the scope and budget shown in the dialog.

If descriptions are not prepared, update Shooting first. After a batch, inspect completed images and any failures before retrying. Canceling stops remaining submissions; the image already being generated may still finish and incur a charge.

Check identity and continuity

Compare portraits, available character sheets, wardrobe, location geometry and important props. Recast is available for eligible characters you own and creates replacement identity artwork. Review that choice before applying it to a shared character.

Reference capacity and how images reach generation differ by route and model. A portrait or multi-view sheet helps guide the result, but does not ensure every face, costume or background person will match. Check source stills and generated footage against the approved references.

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Studio, Books and Media

Keep reusable references separate from the files in your cut.

Build a reusable world in Studio

Studio holds Cast, Wardrobe, Locations, Props, Vehicles, Styles and Music. Your personal items appear separately from the shared catalogue. Use the category, search and Book filters to find the exact reference you want.

  1. Open the relevant category. Inspect the full image or character sheet, not just its thumbnail.
  2. Use Upload to bring existing artwork into your library, or Generate new when you need a new reference. Review any generation quote before confirming.
  3. Give the item a clear name and description. For a cast upload, choose whether it represents a single character or an ensemble; keep the original reference and choose a suitable thumbnail crop.
  4. Add related items to a Book so that a franchise's cast, environments and props are easy to find together. Selecting a Book filters the library; it does not cast those items in a project automatically.

Bring your own visual look

Upload a style reference in Studio → Styles, or use Add your own look in Style & References. Choose its purpose carefully: artwork is a reference for the visual treatment; a grading reference is about colour and light. Use a descriptive name so you can distinguish similar variants.

Personal style records belong to your account. Selecting one does not make it a shared catalogue preset. Review its camera and editing direction separately: an unfamiliar custom look is not automatically analysed into a new directing preset.

Find files in Media

Media is the file library for uploaded and generated images, video and audio. Filter by type and project, then search for the asset you need. The editor's Media panel shows material available to its current episode or project; All media is also available inside an episode and includes files added with Upload media.

A reference in Studio guides generation; a file on the timeline appears or plays in the finished cut. Adding one does not automatically do the other. In Studio → Music, uploads accept MP3, WAV or OGG up to the limit shown in the form.

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Render

Produce the selected route, follow progress and open a saved cut in the editor.

Render follows the production route saved in Style. It shows existing Animatic and Movie workspaces and their versions, plus the action for creating another render. Open the intended saved version to continue editing it. Change in Style takes you back to the route and model choice.

A new render and a re-render have different effects. Create new render makes another workspace; re-rendering a selected workspace replaces that workspace's generated arrangement. Read the action dialog before confirming, especially when you have an edited cut to keep.

Make a still-image animatic

Animatic starts with Use existing stills: signed-in users can assemble saved or uploaded shot images at their Shooting durations for 0 credits, even with an empty balance. Choose Check existing stills, then Create free animatic. If images or a timed plan are missing, Open manual editor and use Media to upload or arrange your own images.

Add camera motion to stills adds gentle pans and zooms at no credit charge. Generate new AI stills is a separate paid option: choose Preview first 3 or Entire episode, select the image resolution and review the quote before starting. New AI images and generated narration use credits; reusing images does not.

After a preview or interruption, the workspace's Continue option keeps completed stills and generates the remaining shots with its saved prompts and resolution. Open editor uses the currently available stills. Re-render starts fresh in the selected workspace; its confirmation explains the replacement.

Animate a storyboard or make a Movie

For Animate storyboard, choose Review storyboard shots, inspect the stills, and use H3 render settings for duration, resolution and audio. Animate selected shots only after their source images are ready. The completed clips stay on the storyboard.

Movie produces sequences from the saved Shooting plan and references using the selected Balanced or Premium model. Review the resolution, preview scope, continuity choice and quote. Independent sequences can run in parallel; last-frame and video continuation run in order. Video continuation can add input-video cost and time.

Follow the progress display and open completed work in the editor. Inspect incomplete or uncertain jobs before starting another attempt. Retry missing is for unfinished sequences; Cancel batch keeps completed media, and an already submitted clip may still finish and be charged.

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Production routes and video models

Match the route to your material, then check its controls, access and quote.

  • Animatic: timed still images. It does not require video generation; review image and narration costs separately.
  • Animate storyboard: H3 Max Turbo image-to-video, using an approved first frame and an optional ending frame where supported. Creator or above is required for video.
  • Movie · Balanced: Wan 3.0 generates sequences from Shooting and references. Creator or above is required.
  • Movie · Premium: Seedance 2.5 generates sequences from Shooting and references. Studio access is required.

Availability, resolution and audio

A model appearing in the route chooser does not establish that it is currently available to generate. The generation service checks the configured model and your access. If it reports unavailable, keep your approved images and plans and resolve availability before resubmitting.

H3 supports 5–15-second clips and always generates native audio. Its 720p selection is native 768p; its 1080p output is refined from 768p. Wan supports 2–30 seconds per sequence and Seedance 4–30 seconds. These are individual generation limits, not the length of an entire film.

Video resolution is separate from the selected model. Creator offers 480p and 720p; Studio can offer up to 1080p where supported. Review native-resolution disclosures as well as the output label. Listen for dialogue timing, repeated lines and unwanted sound before using any generated clip.

Budget for the actual attempt

Use the current generation quote for the selected model, duration, resolution and inputs. Continuation and retries can change the total. A monthly credit allowance, route label or example film is not a guarantee of a fixed number of finished episodes or a particular visual result.

Some eligible High Seedance 2.5 image-to-video shots offer a linked 480p draft and 1080p final. Check the approved source, pay for the draft, watch it through and explicitly approve the separate final charge. The final uses the saved source, prompt and seed; details can still vary. Drafts expire after seven days, and source or prompt changes can require a new draft.

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Storyboard shots

Inspect source frames, choose earlier stills and animate the shots you approve.

Existing Animate storyboard projects can use Open storyboard shots in Style or Review storyboard shots in Render. The route remains hidden from new selections while it is being polished. Movie · H3 Max follows its own Shooting-to-Render-to-editor flow and does not require the storyboard grid.

Prepare Shooting shots creates one card for each individual planned shot, preserving its framing, action, references and duration. This preparation generates no images and costs no credits. Refresh Shooting shots loads the current plan while keeping earlier stills and clips. Generate all fills pending stills; Generate now starts one card. Open a shot for its Shot Canvas, prompt, available references and earlier still renders. Review the quote before generating or regenerating.

Review a source frame

Check faces and wardrobe against the approved character references, including people in the background. Inspect hands, geometry, object contact, screen direction and important story details. Correct an unsuitable source before paying to animate it.

Earlier renders lets you select an available prior still. The current image rotates into the history when you revert. Treat that history as the available choices shown in the canvas, rather than an unlimited archive of every attempt.

The project style and available cast, location and prop references guide new generations. Inspect what is actually present in the canvas; reference inputs and capacity vary by generation path. A new style selection does not restyle a completed image until you generate again.

Animate and inspect the result

For prepared Shooting shots, review the saved motion, dialogue and timing; edit the Shooting plan to change them. Choose Animate in one pass for one shot or Animate all for the eligible stills, then review the exact quote. Queued jobs stay saved while their result is pending. Use this still closes the canvas with its selected image. The current storyboard route uses H3 Max Turbo. Older projects can retain their saved model settings, so check the actual path and quote rather than assuming they changed with the current defaults.

If a shot offers the linked draft-and-final workflow, follow its source check, paid draft, playback approval and separately paid final. Review the finished clip and adjacent cuts for identity, motion, dialogue and continuity before using them in the film.

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Edit the timeline

Open the right saved cut, arrange its shots, and review the joins.

Open existing work

In Render / Editor, look under Continue editing. Choose the Animatic or Movie workspace for the episode and version you want, then choose Open editor in its options. A saved workspace keeps its own production material and edited timeline. Opening it is different from starting a new render or replacing that workspace.

The preview shows the composition at the playhead. The timeline below holds visual clips, sound, text, captions and stickers. Click a clip to open its controls. Click a tool in the left rail to browse additions; click the active tool again or Close panel to recover preview space.

The Last Dumpling Animatic in the timeline, with eight image clips, a title and a separate music track
The Last Dumpling: a 30-second image-only cut. The timeline has been enlarged to show its title, image and music tracks; drag the divider to give the preview more room. This is a local workspace, so generation availability and displayed quotes can differ from live production.

Make a first cut

  1. Play the cut once to find missing shots, slow sections and abrupt joins. Pause and move the playhead to the section to change.
  2. Drag a clip to change when it starts or which track it occupies. Drag its edges to adjust the visible span. Zoom into the timeline for closer timing work.
  3. Use the clip context menu for Duplicate, Delete or Split at playhead when available. A split makes separately editable pieces; it does not generate new footage.
  4. Select visual items on the preview to move or resize them. Check both the beginning and end of each shot after changing framing, timing or playback speed.
  5. Use Undo and Redo while experimenting. Save project, then check the save or sync status before leaving.

Understand source refresh and replacement

Production-linked media can refresh as its source becomes available. Ordinary reconciliation preserves the arrangement, trims and custom additions; saved workspaces use their own captured sources. A still or video you deliberately replace in the editor becomes a manual media choice, so a later source refresh does not silently choose a different take for it.

Replacing one image keeps its placement and timing. Video replacement starts the new source at its beginning and keeps the old timeline length unless the replacement is shorter. Check its trim and sound afterwards. Adding an item from Media creates another clip; it does not replace the selected one.

Eligible shot-linked clips also have paid AI actions in their inspector or context menu. Read the action, saved Shooting source and quote before confirming. A re-generation or re-shoot is a new attempt; review the result before using it.

Work from a saved Shooting snapshot

For eligible Animatic images and Movie sequences, the AI tab shows an Editor Shooting snapshot attached to that clip. Review it, edit the shot or sequence instructions, then choose Regenerate with edits or Re-render with edits if you want a new paid attempt. These edits stay with that editor clip; later Draft or Shooting changes do not overwrite its saved instructions.

Reset restores the attached source wording. When offered, Sync saved sequence render (free) uses an already saved sequence result rather than asking the provider to generate again. Check the preview afterwards. The Image and Video AI tabs also offer Green Screen Removal for suitable green backgrounds, with sensitivity and advanced edge controls; test the result against the layers beneath it.

Set up the workspace

Settings contains Export frame rate, canvas background, alignment guides, timeline track size and Save History. The background appears behind media that does not fill the canvas. Track size changes editing space, not the film's resolution. Expand workspace in the top bar gives the editor more room.

Output frame rates are 12, 24 and 30 fps. Changing FPS preserves timing in seconds; it samples source frames rather than inventing new motion. Preview the result at the frame rate you intend to export.

Earlier recordings · 2 examples
22The timeline editor1:09

Earlier recording. Re-seed is now Rebuild timeline. Production-linked clips can update; manually selected media is preserved. Check saving and recovery before rebuilding.

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23Editor power moves1:08

Earlier recording. Check the current Text, Audio, Voice, Caption, Media and Kits controls; the written editor guide covers the latest tools and saving behaviour.

Landscape cut
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Tell a story with still images

Use framing, duration and restrained camera moves to give each image a purpose.

Choose a move for the moment

Select a still on the timeline and open its Image Settings. Camera motion offers Static, Push in, Pull back, Pan left, Pan right, Pan up, Pan down, Drift in and Drift out. These move the view over the existing picture and need no video generation. They do not animate a character's body, expression or objects inside the picture.

A push can draw attention to a reaction; a pull back can reveal context; a pan can reveal a second subject. Keep a shot static when the composition already tells the story. Give each move enough screen time to read instead of applying a different move to every image.

Keep the subject framed

  1. Choose the camera motion, then start with Gentle or Balanced under Movement amount.
  2. Choose Steady for constant movement or Ease in and out under Movement rhythm for a softer start and stop.
  3. Use Horizontal position and Vertical position under Keep the subject in view to place the focal area near the face, hand or story detail that matters.
  4. Play from the shot's first frame through its last. Check edges, faces, important props and caption space throughout the move; reduce the amount or adjust the focal position if something is cropped.

Separate presentation from new footage

The image inspector also provides placement, enter and exit animation, and Style controls such as Fit, opacity, brightness and filter presets. Choose these deliberately and review the preview. A visual preset changes presentation; it does not create additional story action.

For movement within the scene, return to the production controls for storyboard animation or Movie generation and inspect that path's model, inputs, duration and quote. Still-camera controls and export FPS do not select a video model. Newly assembled stills may inherit Shooting direction; saved manual camera choices remain part of the cut.

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Add text, media, stickers and kits

Build titles and reusable arrangements around your footage.

Text titles and overlays

Move the playhead to the title's start, open Text, and choose a text preset or drag it onto the timeline. Select the new text and replace its wording in the inspector. Settings provides enter and exit animations; Style provides position, font, weight, size, spacing, alignment and colour controls.

Drag the text on the preview to place it and adjust its timeline edges for the time it should remain visible. Check long lines and the last frame of the title at the actual preview size. Text is useful for a title, location or credit; timed dialogue belongs in Caption.

Media and visual inspectors

Media browses saved SceneWeaver assets. Use This project or This episode, type filters and Filter by name to find an asset. All media includes your shared uploads and is available inside an episode too. Refresh if newly saved material has not appeared. Click an asset to place it at the playhead, or drag it onto the timeline.

Use Upload media to add a supported image, video or audio file up to 100 MB. Uploads are saved to your shared Media library; the panel switches to All media so you can select the new file. Click it to add a clip at the playhead. Uploading and arranging existing media do not use generation credits. Studio → Music uploads are also available through Audio → My audio.

The production editor hides the stock Video and Image browsing buttons. Select a timeline video or still to open its corresponding inspector. Video Settings includes volume, mute, playback speed, crop and positioning; Style controls its appearance. Changing speed changes that clip's playback length, so check nearby clips and audio afterwards.

Stickers and logos

Open Stickers, browse a category and choose an item to add it at the playhead. Select it to set width, rotation, left, top, start time and duration, or use Center on canvas. Changing width keeps its proportions. A sticker's supplied reveal animation plays automatically.

Check that the sticker appears over the intended tracks, stays clear of dialogue and finishes at the intended time. Its timing is part of the edited cut.

Reuse an arrangement with Kits

Kits opens the Templates panel. Choose a kit and review Apply Template: it adds the kit's clips at the playhead on layers above the existing timeline. Review overlaps, media, titles and sound after applying it.

To reuse your own arrangement, choose Project → Save as template, enter a name and save. For ordinary accounts it goes into your private Kits library; administrators can save shared kits. This saves a reusable composition, not a new production generation or finished MP4. Keep using Save project for the current cut.

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Sound, music and voiceover

Build a readable mix, review narration before paying, and listen to the full result.

Add and balance sound

Open Audio to browse available library music and My audio. Preview a track before adding it at the playhead or dragging it to a track. Media's Audio filter is another way to find saved sound. Available tracks depend on the library; an empty or unavailable library is not an instruction to generate music.

Select a sound clip for Volume, Mute, Fade In and Fade Out. Adjust its start and edges on the timeline. Video clips have their own volume and mute controls. Keep music low enough for speech and listen across every transition, including the ending. Adding narration leaves existing dialogue and music in the mix.

Generate a manual voiceover

  1. Place the playhead where the read should start, open Voice, and use the Generate tab. Check the provider currently shown, then choose the provider and voice you intend to use. The initial selection can change if a provider has no available voices.
  2. Enter the Script. Chirp 3 HD has a Pace control. Fish Audio · Drama 3 has Performance direction for the chosen read. Review the current script limits and displayed credit quote.
  3. Press Generate Audio when the wording, voice and price are right. Successful audio is added at the playhead and retained in Voice → History.
  4. Play the entire result. Check pronunciation, performance, pauses and the final word, then adjust placement, trim and mix. The timeline uses the returned measured duration when available, with an estimate as a fallback; duration metadata does not replace listening.

Keep a private Fish voice profile

With Fish selected, choose a voice and Performance direction, then use Save as new profile. Give it a name and optional description and choose Save private profile. An account-owned selection also offers Edit this profile. A profile reuses the selected voice and direction privately in your account; saving it is free and does not synthesize audio.

A saved profile is a set of voice settings. Review each generated performance, even when using the same profile for several passages.

Prepare narration from Shooting

  1. Use a cut containing linked Shooting shots. Choose Chirp 3 HD or ElevenLabs, then Get narration from Shooting. Planning is free and supports up to 40 linked clips per pass.
  2. Review each prepared passage, its start and available time. Edit or remove lines before spending. Use Prepare missing passages when you only need the unfilled shots.
  3. Choose whether to Fit narration to the clip. Fitting can expand a short read from Shooting detail or shorten a long read, with one adjustment. Review the initial and maximum charge, including any fitting or retry allowance.
  4. Press Generate & place after reviewing the text and quote. Inspect the placed count, actual audio lengths, fit warnings and any skipped passages. If the linked shots or timing changed, refresh the plan before generating.
  5. Listen to the full cut and balance existing music, dialogue and new narration. A later narration pass replaces narration for the passages it regenerates; unrelated sound remains.

Record your own voice and reuse History

Where recording is available, Voice → Record lets you Start recording with browser microphone permission. Stop, listen to the preview, then Save recording or discard it. Saving uploads the recording and adds it at the playhead and in History, with no generation credit charge. If saving fails, keep the preview open and follow the error before leaving the panel.

History lets you preview completed reads and recordings and Add to Timeline again. It is saved with the cut so switching tools does not discard it. Adding an existing read again creates another clip, so check for an accidental double voice. Save and check sync after recording or generating.

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Caption the cut

Choose a source, correct the words and timing, then test readability.

Choose how to create captions

  • Generate from Shooting reads dialogue assigned to linked shots and places cues over each shot's current timeline span. It requires matching Shooting dialogue and timeline clips. It does not listen to the soundtrack or transcribe a newly generated voiceover.
  • For speech recorded inside a video, select that video and open AI → Auto Captions → Generate Captions. When the service is available, it transcribes the selected clip's spoken audio with no credit charge and places editable captions for its current trim and speed. It supports eligible saved MP4s with audio, up to five minutes and 100 MB; it does not transcribe separate music or voice tracks in the full timeline mix.
  • Generate from Text splits entered sentences into timed captions. This is an initial timing arrangement; align it with the actual performance afterwards.
  • Upload an .srt file when you already have timed subtitles. Review parsing warnings and correct invalid timestamps or empty cues in the source file if needed.

Edit and style

  1. Open Caption and create or import captions from the intended source. For text or SRT additions, put the playhead at the intended start first.
  2. Select the caption overlay. Use Edit to correct cue text and start/end timing; use Style to choose a caption look.
  3. Watch with sound and check each cue against the words actually spoken. Shooting dialogue may differ from generated or recorded speech.
  4. Check line breaks, contrast, placement and the first and last words at normal preview size. Review again after trimming, moving or speeding up shots.

Check the exported version too

Caption overlays are part of the rendered picture. Once an MP4 is finished, changing editor captions requires another export to change that file. Watch the selected rendered video in Publish to confirm the words, timing and appearance that viewers will receive.

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Save and recover a cut

Distinguish device saves from cloud sync and choose deliberately when cuts differ.

Check what has saved

The editor autosaves locally and synchronizes eligible saved cuts to the cloud. Save project confirms a local save with Saved locally; the status indicator separately reports On this device, Syncing, Synced or Cloud sync failed. A local success is not proof that another device has the latest cut.

Cuts belong to their project, episode and selected workspace. Return through the same Continue editing entry to resume your custom arrangement. Save History and voice History serve different purposes: one holds cut recovery data, the other reusable audio.

Resolve a cloud conflict

This cut differs from the cloud cut means cloud saving is paused. The current timeline and the cloud version are separate choices; timestamps alone do not tell you which contains the edits you want. Export recovery first if you are unsure.

  • Keep this cut saves the timeline currently open over the cloud cut. Recovery copies of both cuts are saved on this device before the choice completes.
  • Use cloud cut loads the latest cloud cut over this timeline. It also saves local recovery copies first, and rechecks the current cloud version.
  • Export recovery downloads a JSON file containing both cuts. It keeps a portable recovery record; it does not resolve the conflict, download the media or render a video.

Use Settings → Save History

Save History lists the current autosave and recovery copies for this cut, labelled Local recovery, Cloud recovery, Before restore or Before rebuild. Use Refresh to reload the list, JSON to download a record, or Restore to load it into the editor. Restore first saves the current cut as a Before restore copy; if that backup fails, it leaves the cut unchanged.

Review a restored cut, save it and check sync before leaving. Delete removes one listed device record; Clear removes this cut's listed save history. Neither is a conflict-resolution shortcut. JSON records describe the composition and media references, so keep access to the actual media too.

Rebuild only when you want a new arrangement

Project → Rebuild from project shots… replaces the current arrangement, added clips and timing with the available source shots for this editor. Review the confirmation and choose Keep current cut to cancel or Rebuild timeline to proceed. A full Before rebuild recovery copy must save first; the action stops if that fails.

Use manual media replacement for a different image or clip in an existing slot. Use rebuilding when you intend to replace the arrangement. Use a fresh production render only when you intend to generate new material; these are different operations.

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Export, posters and publishing

Finish an MP4, choose the exact version, then decide where people can see it.

Render the reviewed cut

  1. Watch the timeline from beginning to end with sound. Check selected takes, timing, framing, titles, captions, music and the final frame. Save and resolve any cloud conflict.
  2. Set the output FPS and choose Render Video. Finished export is included at no extra credit charge for launch; creating new images, video footage or generated voice still uses its own quote.
  3. Follow Preparing and Rendering progress. If progress becomes unknown, use Check accepted export or View saved exports to inspect the same request before starting another.
  4. When Your video is ready appears, choose Go to Publish. Open Videos, select the episode and exact rendered video, and play its MP4 preview. Download saves that selected MP4 for review or your own uploads elsewhere.

Create and compare posters

  1. Open Publish → Poster. Enter an optional Title and Tagline, describe Composition, and choose available Cast & world references within the displayed limit. Leave title or tagline blank when you do not want that lettering.
  2. Review the current Generate variation quote and confirmation. Each generation creates one new image; existing variations stay saved. A finished video is not required to make a poster.
  3. Click a saved variation to preview it. Check faces, props, composition and lettering. Use this variation’s direction copies its settings into the form for another attempt; the next generation has its own charge.
  4. Use Select for Publish for the next publication, Download PNG for the artwork file, or Use as project cover for project cards. These are separate choices; selecting a poster does not change existing publications.

Publish the chosen video

The publication's Share Kit provides available captions and downloads for manual posting to other platforms. It is separate from publishing to the SceneWeaver feed. Public work can also be submitted for Originals review after accepting the displayed license addendum; submission does not guarantee selection.

  1. Return to Videos, select the intended episode and MP4, and press Publish. If no poster is selected, choose Create poster or Continue without poster.
  2. Review the title, description, episode attribution and visibility. Public can appear in the SceneWeaver feed; Unlisted is watched through its share link; Private saves it for you. Set Mature content when appropriate; the account age-verification requirement may apply.
  3. Press Publish and wait for the result. Use Copy for the share link or View on feed when available. Check the published playback as well as the downloaded file.

Update a film already live

For an existing live film, render the edited cut first, then use Project → Update live film in the editor. This replaces the live film's video in place. If the newest render is older than the current edits, the app asks you to render again or explicitly choose Update anyway (older render). That latter choice publishes the older file.

Read the completion notice, particularly any caption warning. Updating with a render that does not match the current caption timing can remove published captions. Review the live result before sharing its link again.

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Credits and plans

Understand estimates, generation quotes and charges before spending.

Plan allowance and production budget

Credits pay for text, images, video and voice generation. A subscription provides an allowance and unlocks eligible features; each generation uses credits from your available balance. New accounts receive 600 starter credits once. That is a starting budget, not a guarantee of a complete film.

Use Pricing for current plan grants and Account → Billing for your actual plan, balance, purchases and transaction history. A top-up adds credits but does not replace the subscription tier needed for a restricted video route. Finished-video export is currently included at no extra generation-credit charge; check the export button for its current quote and availability.

Read the quote for this operation

An episode estimate is a planning aid. The generation confirmation is specific to the selected model, duration, resolution and inputs. Reference preparation, image generation, narration and retakes may be separate operations. Continuation can also include billable input footage.

Credits can be reserved when a request is accepted, then settled using available provider usage. Missing cost information or a result above the accepted ceiling can leave a charge under review. Check the operation and transaction status before assuming the final cost or submitting another attempt.

  • Use approved images and an Animatic to judge story, pacing and voice before paying for generated movement.
  • For video, test a short sequence and watch the result all the way through before generating the rest.
  • Leave room in your budget for source repairs and retakes. Higher resolution does not fix an incorrect character or missed action.

Failures, pending charges and subscriptions

A confirmed generation or delivery failure can be refunded through recovery. A browser timeout can also mean that work is still running or its outcome is not yet known. Check saved outputs, job status and transactions before retrying; a second request can be a separate charge.

Manage subscription changes and receipts through Account → Billing. Review the amount, billing interval and effective date in checkout or the billing portal before confirming. For a purchase or refund question, contact Support with the relevant transaction details.

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Your account and workspace

Find preferences, defaults, invitations and account controls.

Find the right settings

Open Settings or your account menu. Simple view shows fewer navigation items; Advanced exposes more studio tools. The underlying projects and saved work remain the same.

  • Profile: your displayed identity. Appearance: the interface theme. Preferences: tutorial visibility, generation sounds and the autosave interval shown on the page.
  • Project defaults: starting coverage and style preferences, plus output preferences for exports. Review each project's own Style settings; changing an account default does not mean an existing film was rebuilt.
  • Notifications: saved email and notification preferences. Read the availability text beside them; a saved preference does not mean that every notification type is already sending.
  • Social: connection settings for supported accounts. Exporting a film does not itself publish it to a social network.
  • Security and API keys: review account access and connected production tools. Billing: subscription, balance and receipts.

Invite a teammate

Teams opens Account → Workspace. Review the members and pending invitations there. Send an invitation to the intended email address; if email delivery is unavailable, use the invitation link provided by the page. The recipient needs to sign in with the matching email before accepting. Expired or revoked invitations cannot be accepted.

Membership is not a promise of simultaneous timeline editing, project-specific role controls or a shared credit wallet. Check the actual access available to each member before relying on a collaborative workflow.

Export or remove account data

Account → Danger Zone offers a workspace-data export and account-deletion controls. The data export is different from an MP4 of a film. Read the on-screen retention and recovery explanation before requesting deletion; download any data and finished media you need first.

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Connect AI agents

Give a compatible MCP client the access and spending limit it needs.

SceneWeaver's MCP connection lets compatible clients inspect projects and invoke supported production tools. The connection guide in Account → API keys lists the current setup examples. Available tools and permissions can change, so use that guide rather than copying a configuration from an older recording.

  1. Create a labelled key. Choose Read only for browsing, or Read + write for permitted production actions. Set the daily credit cap for the work you intend the client to perform.
  2. Copy the secret when it is shown and store it securely. It cannot be displayed again later.
  3. Follow Connect your agent on the API keys page to add the server to your chosen MCP client.
  4. Start with a read operation such as listing your projects or checking pricing. Confirm the key's last-used status before enabling a paid workflow.
Earlier recordings · one example
24Connect AI agents1:08

Earlier recording. Use the current API keys connection guide for supported tools, scopes and spending caps.

Landscape cut
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Troubleshooting

Check the saved state and the source of a problem before retrying.

The render seems stuck

Video jobs can spend several minutes waiting or generating. A dependent sequence waits for the earlier clip needed for continuity, so not every item in a batch is actively generating at once. Check elapsed time, ready clips and the current stage. You can reopen the Movie later to inspect server-side progress.

A stalled progress display is not proof of a failed provider job. Refresh the status, look for saved clips and read any error before starting a duplicate batch. Canceling a batch does not necessarily undo work already accepted by a provider.

A character, style or action is wrong

Open the full reference sheet and compare it with the source frame and Shooting plan. Check the selected variant, identity, wardrobe, body proportions, prop scale and environment. Review close-ups as well as wide shots. The style prompt cannot compensate reliably for contradictory reference images.

Repair the earliest incorrect input, then decide which later work needs a new generation. A resolution upgrade, a longer prompt or a different thumbnail does not repair an already-generated clip. Preserve useful takes and compare the joins between shots before replacing them.

Saving paused or the wrong cut opened

Confirm the project, episode and saved Render workspace first. If the editor says This cut differs from the cloud cut, follow the Save and recovery chapter; do not treat the warning as a generation error. Export recovery before choosing a version if you are unsure.

Voice or generation is unavailable

Read the availability message beside the selected provider. A missing connection, account entitlement or provider billing problem can stop generation even if your SceneWeaver balance is sufficient. Existing audio may still be playable and editable. Do not repeatedly submit the same failing request; record the message and contact Support.

A Local workspace in Preview mode can use demo data and have generation disabled. Where the local banner explicitly enables Draft and Shooting through Codex, that permission applies only to those text operations. It does not enable image, video or voice generation, and local results are not automatically a live publication.

Ask for help with the right details

Include the project link, episode, operation, approximate time and exact error message. Say whether you are using the live site or a local preview, and whether a saved result or charge is visible. For an editor problem, include the selected workspace and a screenshot. Never send API secrets or passwords.

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Recorded examples

These earlier films show useful creative decisions and real mistakes. They have not been re-recorded for the current workflow. Use the written chapters for today's controls, model routes and quotes; don't copy prices or settings from the videos.

Earlier recording: interface, models and prices may differ. Follow the current written guide for the workflow available in your workspace.

Earlier recording · full walkthrough · 3:16

Follow one short film from screenplay and library casting through visual design, generated stills, editing, narration, titles, captions, rendering and its live Watch page.

Read the transcript

Earlier recording: interface, models and prices may differ. Follow the current written guide for the workflow available in your workspace.

The door motion improved, but Eli’s appearance still changes between shots. The film needs a continuity repair. See the character continuity lesson for the source comparisons and next steps.

Earlier recording · image to video · 2:34

The Borrowed Minute: Still to Motion

An earlier door-geometry repair, from checking the source through a paid motion draft, editing, export and Watch. The film still has a character continuity issue, explained below; use the current model disclosure for resolution and generation settings.

Read the transcript

Earlier recording: interface, models and prices may differ. Follow the current written guide for the workflow available in your workspace.

The door motion improved, but Eli’s appearance still changes between shots. The film needs a continuity repair. See the character continuity lesson for the source comparisons and next steps.

Earlier recording · repair lesson · 2:12

Repair the shot before the final render

Learn to read a failed door-motion result, inspect the source geometry and prompt, and use a linked draft to review motion before deciding whether to request a final render.

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Earlier recording: interface, models and prices may differ. Follow the current written guide for the workflow available in your workspace.

Earlier recording · character continuity · 1:49

Why did the character change?

See Eli’s mismatched source images and the conflicting cues in his character sheet and written brief. Side-by-side comparisons explain the continuity error still present in this film and what to check before spending on more animation.

Read the transcript